Ink frieze of Grahf's masked helmet, Lacan's unfinished portrait of Sophia on its easel, the Pendant of Nisan, and Alpha Weltall in silhouette

Grahf Is Fei, One Life Earlier

Grahf is Lacan. Lacan is the man Fei used to be — five hundred years and one incarnation back, a painter who lost the woman he loved and decided he would never be weak again. The masked figure hunting the protagonist since the first hours of the game is the protagonist, one life earlier, having answered the same question wrongly.

That is Grahf's identity, and stating it is the easy part. The harder part — the reason the reveal still has its reputation twenty-odd years on — is what it does backwards. To the desert. To Lahan. And to a portrait in a cathedral you probably walked past without stopping.

Spoilers

This gives away the whole of Xenogears, including the ending. If you are mid-playthrough and searched for Grahf on a hunch, the hunch is right — go and find out the rest yourself first.

Grahf Is Lacan, and Lacan Is Fei

Grahf is not a separate villain. He is what was left of Lacan after Lacan broke.

The game's history runs on one reincarnating soul it calls the Contact — Abel, then Kim, then Lacan, then Fei, who is the last of them. When Sophia died, Lacan went looking for the Zohar, because Miang had found him in a Shevat prison cell, read exactly how much he hated himself, and told him the power he wanted was buried at Bethlehem. He set her free. They found it together.

The contact failed, for a specific reason. The Contact and his counterpart are a matched pair, and that era's counterpart — Sophia — was already dead. A man who is spiritually half of something cannot complete a connection that needs the whole of it. So it broke. What came through was a split: the rage came off him as its own personality, and that personality is Grahf.

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Grahf knows he is only half a person. That single fact reorganises everything else.

He understands himself to be a fragment of the Contact, and that is the entire reason he pursues Fei. He is not chasing the protagonist to kill him. The chase is an attempt to become whole again. Every scene where Grahf looks like he is hunting Fei is a scene where he is trying to get the rest of himself back.

Lacan's own body outlasted the Day of Collapse by about nine years and then died on the road, alone. Grahf did not. The Zohar contact had left him able to step from one body to the next, and he spent five centuries doing it, waiting for the Contact to be born again. Krelian, who knew him when he still had his own face, still calls him Lacan.

The Painter Who Never Finished the Portrait

Lacan painted for a living. He was good enough that Nisan commissioned him to paint the Holy Mother, which is a serious job to hand a man from nowhere.

He was born in 9475 at the eastern edge of Ignas, in a frontier village standing where Lahan would later be built. His parents died when he was six. Sophia was born the same year, sickly, third daughter of the Bishop at the Ashura Monastery, and sent to the clinic near his home to convalesce. That is where they met, both children. Her talent for Ether later marked her as the next Holy Mother, and they went separate ways for a long time.

Ashura Monastery
Two children meet; she is there to convalesce
The Rebellion
He joins the war against Solaris and befriends Krelian
The Portrait
Krelian suggests he paint her; he stalls to stay near her
The Excalibur
Traded by Shevat, she flies into Merkava. Her last word: Live
Bethlehem
Incomplete contact with the Zohar. Grahf

He joined the rebellion against Solaris, met Krelian there, and three years later walked into the Ashura Monastery again to find the girl from the clinic was now the woman an entire war was fighting under. Krelian suggested he paint her. He started in 9499.

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He knew she loved him. He pretended not to notice.

His reasoning was that a woman the people needed was not a woman he had any right to keep, and that his love was for her rather than for the Holy Mother everyone venerated — which he took as evidence it was improper rather than as the point. So he stalled. He avoided the bottom right corner of the canvas for as long as he could get away with, because an unfinished painting meant more afternoons in the room with her, and he lied about running out of paint.

He never finished it. The more of her he painted the wider the gap between them felt, and at some point he set the brush down and left the corner bare. That is the painting in Nisan Cathedral. It is unfinished because a man ran out of excuses to stay.

Sophia described him as someone who could not bear anyone being hurt by something he had done.

From Japanese Sources

The Day of Collapse killed 98% of the human population — Solaris, Shevat and the surface alike, because he attacked all three without distinguishing between them. The war ended for want of anyone left to fight it. Lacan came back to himself at Golgoda afterwards, looked at what he had done, and wandered about nine years before dying alone. The personality he had split off lived five hundred more.

What Grahf's Identity Changes on a Second Playthrough

The first meeting is the worst. Grahf finds Fei in the desert outside Aveh, says their business is killing the mother god, and mentions in passing that Fei's father is dead. He is standing inside Fei's father while he says it.

After that the whole game tilts. Grahf's interventions stop reading as obstruction and start reading as coaching, because coaching is what they were.

Six scenes, and what each one is doing underneath
Scene What it looked like What it actually was
Aveh desert, first meeting A stranger tells Fei his father is dead Fei's father, saying it with his own mouth
Lahan A villain destroys a village A man forcing Id to the surface
Nortune An enemy inexplicably saves Elly Lacan, refusing to let her die twice
Nisan Cathedral A portrait that happens to resemble Elly Fei's own unfinished painting
Every boss Grahf empowers Escalating difficulty Sparring partners, chosen deliberately
Fei's fighting style The hero's martial art Grahf's, taught to Id

He needs Fei alive and Id awake, and the rest follows. He hands power to Vanderkaum, then Isaac Stone, then Shakhan, to give Fei harder fights so Id surfaces further. When Ramsus shoots Fei and Elly down, Grahf arranges for Taura Melchior to treat them. And he will not touch Elly — he pulls her out of the fighting at Nortune, which baffles her, and refuses to swing at her aboard the Goliath — because Elly is Sophia. The one time he does commit, at Mahanon, Alpha Weltall hits harder than the final boss and the story records a defeat whether you win or not.

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Two production details argue that none of this was worked out late.

Fei and Lacan share a character design, and the reason on record is that there was no time to draw a second one. A budget constraint produced the game's cleanest visual argument: you are looking at the same man. Grahf's design brief was near enough Darth Vader, so the masked-man-is-the-father reveal was in the concept work before it was in the script. And in the Japanese release, Grahf and Khan Wong share a voice actor. The tell is sitting there in the first cutscene, and nobody hears it.

Tip

You can see the whole thing early. Nisan Cathedral, Chapter 18: Margie walks the party through Sophia's room, and the portrait is on the wall. Fei says Sophia looks like Elly. Citan says the brushwork looks like Fei's. On the way out, Fei sees himself painting it and hears someone call him Lacan. Roughly a third of the way into the game, in a side room, on a tour given by a fourteen-year-old.

Krelian Loved Her Too

Two men loved Sophia. Only one of them gets treated as the tragedy.

Krelian met Lacan in the rebellion before either of them met her again, ran Nisan's military corps under her, and flew alongside Lacan and Roni against four of the Gazel Ministry's machines. His feelings for her were never returned and he knew it. He is also the man who suggested Lacan paint her portrait, which is either generous or unbearable depending on how long you look at it.

Then Shevat's own Council of Elders agreed to trade her to Solaris for Miang, she flew the Excalibur into Merkava rather than be handed over, and both men walked out of that week permanently altered.

Lacan After her death Sought the Zohar Contact failed; became Grahf Survived by Possessing bodies, 500 years Goal Destroy Deus, and all life with it Krelian After her death Lost his faith Vowed to build a god Survived by Nanotechnology, 500 years Goal Revive Deus, and reach god through it

They even solved the same problem in opposite directions. Krelian mastered nanotechnology and extended his own life; Grahf moved from body to body. Five hundred years each, both still working when Fei arrives, neither having moved an inch.

If I have to say which chose better, it is Krelian, and not by much. He wanted to build something — a god worth reaching, on the theory that the absence of one is what killed her. Grahf's answer was to end the species, on the theory that a world which produces Miang will keep producing her, so the only way to stop it is to stop everything. One of those is a construction project and one is a demolition. That the construction project would also have killed everybody is the joke the game is making.

The Most Literal Shadow-Self in the Genre

Most shadow-selves are metaphors. A dark reflection, a corrupted twin, a clone with red eyes — the genre has run the idea a hundred times and it is nearly always a figure of speech.

Grahf is not a figure of speech. He is the protagonist, one life earlier, having chosen wrong. Same soul, different answer, still walking around.

The game builds that fracture three times to be sure you catch it. Lacan broke under a loss he could not carry and produced Grahf. Fei broke under a loss he could not carry and produced Id, who took the pain, while the original personality — the Coward — took the good memories of his mother and hid with them. Id's formation was shaped in part by Lacan's contact with the Zohar, which makes the two splits one crack running through five hundred years.

The third one is his father.

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Karen Wong called Grahf herself. The Miang factor woke in her when Fei was four, she worked out that her son was the Contact, she put him through the experiments, and she sent for the thing that wanted to merge with him. When Fei's power turned on Fei, she surfaced as herself and died covering him — and the Coward buried that, which is why Fei spent the whole game not knowing his mother came back for him.

Grahf raised the boy as an assassin for about ten years, teaching him the martial art the player has been using since the first battle. Khan Wong caught up three years before the game and destroyed the body Grahf was wearing. Id was sealed; Grahf stepped into Khan. Khan's will was too strong to smother completely, so the fusion threw off a third form: Wiseman, closer to the real man, wanting the world saved rather than ended. It was Wiseman who carried Fei to Lahan and left him with Chief Lee.

So Fei's father is a man with a destructive second personality and a hidden original one. That is his son's architecture exactly, and his son's previous life's architecture exactly. All three are in the room at Bethlehem.

I will live till the end of this world. — Grahf

Fei refuses to fight him, on the grounds that he is still his father. Grahf forces the fight anyway, loses, and is not finished off. When the Zohar takes hold of Fei, Grahf puts himself and Alpha Weltall into it instead, and asks his son to save Elly and Karen. He was carrying more than Lacan's rage, he says — Lacan also wanted the next Contact trained, and handed the future.

Sophia's last word to him was Live. He heard it, and he lived, for five centuries, in other people's bodies, on the reading that he would outlast the world and end it himself if it declined to end on its own. It took him that long to find the other thing she meant.

Start a second run and the desert scene lands differently inside ten minutes. After that the thing worth watching is Krelian, whose arc is the same funeral from the other side — and behind Lacan, the chain of lives the game shows only in fragments: Kim in the Zeboim ruins, Abel before him, back to a boy on a ship that fell out of the sky. Grahf is the one who chose wrong. He is not the only one who had to choose.

Common Questions

Is Grahf really Lacan?

Yes, though not all of Lacan, and the distinction matters. Grahf is the piece that split off when Lacan made an incomplete contact with the Zohar at Bethlehem: the rage, handed its own personality. Lacan himself came back to his senses afterwards, saw what he had done, and died alone about nine years later. The fragment kept going for five hundred more.

Is Grahf Fei's father?

The body is. The person is not. Grahf has been wearing Khan Wong since three years before the game starts, after Khan tracked him down and destroyed the body he was using at the time. Khan's will was strong enough that Grahf never held full control, and the stretches where Khan surfaces are the character the game calls Wiseman. When Wiseman turns up to advise Fei, that is his father. When Grahf turns up, it is his father's body with somebody else driving.

Why does Grahf want Fei's body?

Because he is half a person and Fei is the other half. A fragment of the Contact cannot make a complete connection to the Zohar, which is exactly what went wrong five hundred years ago with Sophia dead and Lacan spiritually incomplete. Merging with the current incarnation is his only route back to a whole one. It also means he needs Fei alive — he has Fei and Elly rescued and treated after Ramsus downs them, and passes up a clear chance to take Fei's body at Mahanon.

Why does Grahf never attack Elly?

Because she is Sophia. He pulls her and her Gear out of the fighting at Nortune, and she cannot work out why anyone on that side would save her. Later, aboard the Goliath, he simply will not swing at her. Whatever is left of the painter, that much is.