Ink frieze of the Gear Weltall above the village of Lahan, with the Zohar monolith and the falling Eldridge

The FF7 Story Everyone Repeats

Everyone repeats it. The claim also isn’t invented, which is where this gets interesting — Xenogears really did start with something Tetsuya Takahashi handed to the Final Fantasy VII project, and that something really wasn’t used. When people describe Xenogears as a rejected Final Fantasy VII plot, they’re pointing at a real event. The trouble is the words on either side of it: rejected, and plot.

Four people have explained why it didn’t become Final Fantasy VII. They gave four different answers across twenty years, and the earliest of them is the director describing no refusal at all. Sort the accounts by date and a different story comes out — not a finished script turned away for being too dark, but a character sketch that fed two games at once, built by a team that already existed for another purpose entirely.

The Claim, and the Four Different Reasons It Gives

The reason keeps changing. That’s the crack in the story, and it opens up the moment you line the accounts up by date instead of reading whichever one you found first.

Takahashi gave his version in a magazine staff interview in 1998, the year the game shipped. He describes sending a proposal upward while the base plot was in production as a Final Fantasy, asking what they thought of it — and being told that if there was something he wanted to make, he should give it a try. There’s no refusal in that account. There’s no reason given, because he isn’t describing a decision that needed one.

Soraya Saga, who co-wrote the game and originated its story, has explained it twice. In a FAQ on her own site in 2005, she said the plan was turned down for being too science-fiction for an RPG. In an English-language interview in 2010, she said they were told it was too dark and complicated for a fantasy. Same person, same event, five years apart, two different reasons — and it’s the 2010 phrasing that English-speaking fandom standardised on, because it’s the one that got quoted.

Hiromichi Tanaka, who produced Xenogears, gave a fourth answer in 2018. He remembered Takahashi building the world alongside Tetsuya Nomura, and what emerged looking like a robot story extending the Magitek Armor from Final Fantasy VI — too far from the world of Final Fantasy, so they made it separately. Not too dark. Too different.

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None of these people are lying. They’re recalling a decision from decades earlier, and memory does this. But the reason is the single most confidently repeated detail in the whole legend, and it’s the detail the sources agree on least.

Four accounts of why the proposal did not become Final Fantasy VII
Who When Reason given
Tetsuya Takahashi (director) 1998 No refusal described — told to give it a try
Soraya Saga (co-writer) 2005 Too science-fiction for an RPG
Soraya Saga (co-writer) 2010 Too dark and complicated for a fantasy
Hiromichi Tanaka (producer) 2018 Too different from the world of Final Fantasy
From Japanese Sources

Japanese-language retellings give a different reason from the English ones. Where English fandom says “too dark,” Japanese fan encyclopedias say the proposal was too abstruse to run as a Final Fantasy title — a complaint about complexity, not tone. One major Japanese fan wiki goes further and carries an in-page correction disputing the origin claim outright, arguing the robot concept grew out of Final Fantasy VI’s Magitek Armor and that only part of the Final Fantasy VII proposal was ever folded in.

What the Record Actually Shows

The chronology is well documented. Better than most people assume, in fact — the pieces just sit in interviews spread across twenty-five years, in two languages, and nobody has much reason to assemble them.

1994
Soraya Saga writes the original story idea
1995
Takahashi’s proposal is not adopted for Final Fantasy VII
Late 1995
Work begins as Project Noah on the Chrono Trigger sequel team
1996–97
Just over two years of production
Feb 1998
Xenogears ships

The story idea came first, and it wasn’t Takahashi’s. Soraya Saga wrote it in 1994, straight off finishing Final Fantasy VI — a young soldier of fortune with multiple personalities. Takahashi went on to Front Mission and Chrono Trigger, Saga to Romancing SaGa 3, and the two of them married the following year.

Around 1995 Takahashi joined the Final Fantasy VII project and worked up a proposal. It wasn’t adopted, but Hironobu Sakaguchi rated the concept enough to suggest he build it on a separate line. Takahashi’s own memory of the period, given in 2011, is that he went to Sakaguchi in the middle of Final Fantasy VII and told him he was after a new challenge. He approached. That detail sits awkwardly against every version of the legend, all of which have him receiving a verdict.

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Here’s the part English retellings drop almost without exception. The team Takahashi was handed already existed, and it existed to make a sequel to Chrono Trigger. It had come out of the old Seiken Densetsu group, which later became Square’s third development division, and it was already staffed and running when he arrived. Planning finished in late 1995, development began around November, and the project ran under the codename Project Noah — a logo for which is still buried on the original release.

Production took just over two years by Takahashi’s count and two years and three months by Hiromichi Tanaka’s, ending on 11 February 1998. Staff moved between the two projects throughout: people from Square’s first development division, the one making Final Fantasy VII, joined the Xenogears team, including one of its two lead programmers. Some of them are credited as background designers on one game and mechanical CG modellers on the other.

And the two teams competed. Tetsuya Nomura was asked to join both, and sat down with Yoshinori Kitase from Final Fantasy VII and Takahashi from Xenogears to work out where he’d go. Sakaguchi walked into the room, said Nomura would be working on Final Fantasy, and left. That’s not a rejected pitch and a consolation prize. That’s two funded projects bidding for the same designer.

What Actually Got Rejected

It wasn’t a plot. Takahashi described what he’d submitted in a 1997 magazine preview, and the description is much smaller than the legend needs it to be: a protagonist concept. Specifically, a protagonist who had been given an implanted personality, who breaks away from a society under tight control and goes on to adventure in the world of genesis.

That’s a character premise. It isn’t a story, a world, or a script, and reading it now you can see it pointing in two directions at once — toward Fei Fong Wong and the Holy Empire of Solaris, and toward Cloud Strife and Shinra. The proposal fed both games. The version where Xenogears’ plot sat finished in a drawer waiting to be turned down doesn’t survive Takahashi’s own account of what was in it.

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Then there’s the detail that settles it. In the 1998 staff interview, Takahashi mentions that at the stage of that first proposal there was no name yet — and the party rode summon beasts. Not Gears. The mechs replaced the summon beasts only once it was decided the project would be its own game.

The thing Xenogears is named after did not exist in the Final Fantasy VII submission.

Tip

The Gears kept a Final Fantasy fingerprint long after the swap. Their internal codename was Odin, after the recurring summon, and Weltall’s design sheets in the Xenogears Postcard Book are all still labelled Odin rather than Weltall — the name changed late. The mech idea itself came out of a conversation with Nomura during Final Fantasy VII work: it would be good if the game had robots, as an evolution of the Magitek Armor from Final Fantasy VI. From there they had the idea of using Final Fantasy’s summon beasts like robots, and swapped the beasts out.

What became recognisably Xenogears arrived after the proposal, not before it. By Saga’s own telling, once the plan was turned down she came up with the idea of an abandoned artificial intelligence with a feminine personality who becomes the origin of a new mankind on an unexplored planet, and Takahashi refined it into something deeper and more mystic. Deus, Elly, the Zohar — that material is downstream of the refusal. Her 2010 account has the same sequence buried in it, if you read the order of the clauses: they were given the chance to launch a new project, and then wrote the full screenplay.

The Part That Breaks “Too Dark”

Xenogears wasn’t dark yet. This is the one that ends the argument, and it comes from Takahashi himself, in the official settings book Square published eight months after the game.

Writing about the early stages of the project in Perfect Works, Takahashi describes it as having had a fairly pastoral atmosphere. That extended to the protagonist — the design he ordered for Fei had the feel of a rural martial artist living in a temple. As the script work went on, he says, he found himself more and more tempted to strip the pastoral elements out, until he couldn’t resist any longer, and several script revisions followed.

So the darkness the legend blames for the refusal wasn’t in the proposal. It wasn’t in the early game either. It came in through revisions, during development, after the project was already independent and safely outside Final Fantasy.

Don’t miss this

This is the dating error at the centre of the whole legend. Nearly every retelling takes the finished game’s tone — the human cannibalism, the religious atrocity, the psychological horror of the game’s second half — and applies it backwards to a proposal document from 1995 that had none of it. The reason people give for the refusal describes a game that didn’t exist for another two years.

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There’s a small, sad piece of evidence sitting in plain sight. Takahashi notes in the same passage that Fei’s design ended up a little out of place against the atmosphere of the finished game, that there was no time left to revise it, and that Fei is the character whose design he’d most like to refine. The protagonist of one of the bleakest RPGs ever made is wearing the clothes of a lighter game that stopped existing around him.

The legend What was submitted A finished, dark story Why it was refused Too dark for Final Fantasy What happened next Made as its own game The record What was submitted A protagonist concept, with summon beasts Why it was refused Four sources, four different reasons What happened next Pastoral early draft, darkness added later

Takahashi also has form for correcting Xenogears folklore in print. In the same book, he takes the trouble to knock down a rumour that the game had been in development for more than three years, writing that it was just over two and that the rest was hearsay. He was willing to correct the record about his own game when it was wrong. He never corrected this one.

Why the Story Stuck Anyway

The two games really are entangled. That’s why the claim travelled — it isn’t a wild invention, it’s a true relationship described with the wrong sentence.

Start with how little English-speaking fans had to work with. As late as 2010, nobody writing in English could find a source confirming even the Chrono Trigger sequel stage, which is now one of the best-documented facts in the game’s history. Into that vacuum, in 2008, came an anonymous list of Xenogears facts posted to a fan site that no longer exists. It said the game had been considered as a possible Final Fantasy VII during that game’s planning, and that Sakaguchi decided against it. People doubted it at the time. Most of it turned out to be right as older interviews got translated, and the list earned its credibility — but somewhere in transmission “considered as a possible Final Fantasy VII” hardened into “was Final Fantasy VII’s plot.”

That same list explained the Japanese nickname for Xenogears, “the other Final Fantasy VII,” and its explanation had nothing to do with story. It was about simultaneous development and inverted technique: Final Fantasy VII put polygonal characters on flat pre-rendered backgrounds, and Xenogears did the exact reverse, flat characters on fully polygonal ones. Takahashi’s reason was that he didn’t think a world could be expressed with pre-rendered backdrops, so he wanted everything in 3D.

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Then there are the winks, which are real and deliberate. A poster of Tifa hangs in Solaris. Recovering in Mideel, a mako-poisoned Cloud murmurs a broken line that ends with the word Xenogears — and Masato Kato, who wrote that scene, also wrote the lyrics to the Xenogears ending theme it’s quoting. Kato worked on both games. Lucca turns up in Xenogears as a guest.

Every one of those is a genuine connection. None of them is a shared plot.

Sakaguchi’s clearest memory of the split is that once the new team formed, his desk became completely covered in Gundam models and toy guns — and that was when he understood what Takahashi had always wanted to build. — Hironobu Sakaguchi, on Takahashi’s new team

That’s a better story than rejection, and it’s the one the sources actually tell. Sakaguchi has said teams at Square were constantly splitting into smaller units, and anyone who showed leadership got their own; staff would ask him whether Final Fantasy was really all the company would let them make. Xenogears is what happened when the answer was no.

Which leaves the more interesting question, the one the origin myth has been crowding out for twenty-five years: not why the game wasn’t Final Fantasy VII, but why the game it did become is shaped the way it is. The “Episode V” card at the end isn’t a flourish — it’s a real position in a six-part structure Takahashi had mapped, most of which never got made, and the settings book is where that architecture is laid out in full. Start there, and the game’s abrupt second half stops looking like a failure and starts looking like the compression of something far too large for one release.

Common Questions

Was Xenogears really rejected as a Final Fantasy VII plot?

Partly. Tetsuya Takahashi did submit something to the Final Fantasy VII project around 1995, and it was not adopted. What does not hold up is the word “plot”. By his own 1997 description the submission was a protagonist concept: a character with an implanted personality escaping a controlled society. At that stage the party rode summon beasts rather than Gears, and Deus, Elly, Solaris and the Zohar did not exist yet. Those came after the project was separated. Elements of the proposal also went into Final Fantasy VII itself, in Cloud Strife and Shinra.

Why do people say Xenogears was too dark for Final Fantasy?

Because of one sentence in one English-language interview in 2010, in which Soraya Saga said they had been told it was too dark and complicated for a fantasy. It is the most quotable version, so it became the standard one. She had given a different reason in 2005, that it was too science-fiction for an RPG, and the producer’s 2018 account says only that it was too different from Final Fantasy’s world. Takahashi’s own 1998 account describes no refusal at all. The larger problem is timing: Takahashi wrote in Perfect Works that early Xenogears was pastoral, and that he stripped those elements out through later script revisions. The game was not dark when it was submitted.

Was Xenogears originally Chrono Trigger 2?

Yes, and this is the firmest fact in the whole history, firmer than anything about Final Fantasy VII. The team Takahashi was given had already been assembled to build a Chrono Trigger sequel before he arrived, and he has confirmed the project started from that point and was later allowed to become an original title. It is corroborated in interviews from 2001, 2002 and 2018 and in Square’s own published material. It is also why Xenogears and Chrono Cross share so much staff and sensibility, and why Lucca appears in Xenogears as a guest.

Are Xenogears and Final Fantasy VII connected in the story?

No. There is no shared universe, no shared timeline and no plot link. The cross-references are deliberate jokes between two teams working down the hall from each other. A poster of Tifa hangs in Solaris. A mako-poisoned Cloud murmurs the word Xenogears in Mideel, in a scene written by Masato Kato, who also wrote the lyrics to the Xenogears ending theme that line is quoting. Kato worked on both games, which is how the reference got there.